Genesis Noir is an independent video game I created and released in 2021. I was the creative lead of the project.
Take a look at the official website to learn more.
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Role: Creative Lead, Direction, Writing, Design, Animation, Development
Technology Lead: Jeremy Abel
Music and Sound Design: Skillbard
Illustration: Marcin Zeglinski, Mercy Lomelin
Animation: Pedro Piccinini Additional Illustration: Pedro Piccinini, Audrey Hess, Mayo Bous
Additional Animation: David Szmit, Mercy Lomelin
Additional Development: Adria Navarro, Jeffery Solen, Matt Hoffman, Stephen Whittle, Sam Pike
Publisher: Fellow Traveller
Technology Lead: Jeremy Abel
Music and Sound Design: Skillbard
Illustration: Marcin Zeglinski, Mercy Lomelin
Animation: Pedro Piccinini Additional Illustration: Pedro Piccinini, Audrey Hess, Mayo Bous
Additional Animation: David Szmit, Mercy Lomelin
Additional Development: Adria Navarro, Jeffery Solen, Matt Hoffman, Stephen Whittle, Sam Pike
Publisher: Fellow Traveller
Genesis Noir is an independent video game that I created with Jeremy Abel. It is interactive fiction inspired by Italo Calvino's Cosmicomics. The game focuses on tactile interactions with a motion graphics sensibility, aiming to create a unique gameplay experience while explore cosmic themes.
Take a look at the official website to learn more.
Take a look at the official website to learn more.